01. Project Overview
This research explored the critical issue of student engagement in university classrooms. We investigated why traditional passive teaching leads to a loss of interest and how immersive VR learning experiences could restore focus and motivation.
02. Research & Methods
We used mess mapping to organize factors related to motivation and attention, and conducted secondary research on emotionally meaningful experiences. We surveyed 24 NYU students to understand causes of boredom and familiarity with immersive tech.
03. Prototyping on Spatial.io
Using Spatial.io, we prototyped a VR museum environment. We conducted user testing with students to observe behavior and movement, focusing on whether the immersive setting improved their connection to the content.
04. Findings & Reflections
User feedback showed that the VR space successfully enhanced focus, though technical issues like dizziness persist. This project highlighted that user testing is essential for uncovering hidden interaction problems in spatial environments.







